You may want to start with the introduction post covering the overview of the workflow and the first topic on creating A/V samples. This is part two of a series with guest instructor Jonny Wilson of the Eclectic Method. Now that the we've got a sense of the overall workflow involved with making the EM remix, next we'll see in detail how Jonny prepares his prepares his audio visual samples before importing into VDMX in part one.
Learn more about using the Movie Recorder plugin.
Learn more in part three - working with Ableton Live. ADD MIDI OUTPUT TRACKS TO YOUR LIVE PROJECT. Learn more about this in part two - jamming. Use a MIDI drum pad, DJ mixer style controller, or other instrument to switch between your samples and adjust visual FX settings. Learn more about this in part one - creating loops. Tip: Choose something fun, like ponies or robots. To get things started, here's an overview of the workflow we'll be looking at over the next few tutorials: 1. PICK A THEME AND CREATE LOOPS.
See their dedicated pages for a full listing of possible applications.This guest technique post is brought to you by Jonny from the Eclectic Method who was nice enough to share these videos about his process for making A/V remixes in this three part series. For example Resolume, MadMapper, Millumin, After Effects, Quartz Composer and even libraries for Processing and openFrameworks. There are a lot of Syphon/Spout enabled applications. Syphon and Spout are both technologies that allow applications to share live video or images directly via the GPU.
This approach is also not that straight forward as using just one software tool but gives you endless possibilites of of combinations.
If you know how to program you have the possibility to use the Processing environment to create your scene. You still need to plan your output but you can have more control over what you are projecting. There are 50 build in effects and you can have a unlimited number of videos. You also can construct your mapping from within the interface but with a lot more options and enhanced editing capabilities. Using the Live version is a bit more sophistivated.
You can construct from within the interface of HeavyM triangles and rectangles that match your object. Often it is usefull to distort or mask your image before mapping it onto an real object. That means you will have to plan accordingly to create quality distortions. 3D objects consist of a lot of triangles. There might be crashes from improper usage or bugs. Even though HeavyM (Live) is good, it is still pretty young. To many inputs will spin up your CPU and GPU and everything will be slow. If you try to distort the projection to much it wont look good.
A projector has only a limited range where the image is crisp. Keep in mind that there are limitations we can’t overcome.